Amaya Herrington
Level Design Portfolio
Any Old Place
Vertical Slice

Solo Development with:
Unreal Engine 5
First Person
Puzzle Platformer
Parallel Dimension Teleportation
Levels have a clearly defined goal through the use of visual foreshadowing, chokepoints, and controlled sightlines.
Levels reward clever and creative experimentation with the game's mechanics by having multiple solutions to platforming puzzles.
Levels challenge players by encouraging them to think multi-dimensionally, and to execute their platforming while moving between these dimensions.




10-15 minute playthrough
Lil Guy Needs Snowflakes
Overview
Puzzle Platformer
GameMaker Engine
Team of 2
My roles included Level Designer, Artist, and Programmer.For level design, I gradually introduced each mechanic, expanded on it, then combined them to create more complex and engaging levels.



Serf's Up
Overview
Surfing Side Scroller
GameMaker Engine
Team of 5
My role as the primary programmer included implementing the level design. I also established a system for communication, workflow, and version control for our team.


About Me
Amaya Herrington
Enthusiastic game developer with a passion for creating challenging experiences that reward player ingenuity.
